using Server.Items; namespace Server.Mobiles { public class Lich : BaseCreature { [Constructible] public Lich() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 24; BaseSoundID = 0x3E9; SetStr(171, 200); SetDex(126, 145); SetInt(276, 305); SetHits(103, 120); SetDamage(24, 26); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 40); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 55, 65); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Necromancy, 89, 99.1); SetSkill(SkillName.SpiritSpeak, 90.0, 99.0); SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Magery, 70.1, 80.0); SetSkill(SkillName.Meditation, 85.1, 95.0); SetSkill(SkillName.MagicResist, 80.1, 100.0); SetSkill(SkillName.Tactics, 70.1, 90.0); Fame = 8000; Karma = -8000; VirtualArmor = 50; PackItem(new GnarledStaff()); PackNecroReg(17, 24); } public Lich(Serial serial) : base(serial) { } public override string CorpseName => "a lich's corpse"; public override string DefaultName => "a lich"; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override bool CanRummageCorpses => true; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => 3; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }