using Server.Items; namespace Server.Mobiles { public class LichLord : BaseCreature { [Constructible] public LichLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 79; BaseSoundID = 412; SetStr(416, 505); SetDex(146, 165); SetInt(566, 655); SetHits(250, 303); SetDamage(11, 13); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Cold, 60); SetDamageType(ResistanceType.Energy, 40); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Necromancy, 90, 110.0); SetSkill(SkillName.SpiritSpeak, 90.0, 110.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.MagicResist, 150.5, 200.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 18000; Karma = -18000; VirtualArmor = 50; PackItem(new GnarledStaff()); PackNecroReg(12, 40); } public LichLord(Serial serial) : base(serial) { } public override string CorpseName => "a lich's corpse"; public override string DefaultName => "a lich lord"; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override bool CanRummageCorpses => true; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => 4; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }