using Server.Misc; namespace Server.Mobiles { public class RatmanMage : BaseCreature { [Constructible] public RatmanMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("ratman"); Body = 0x8F; BaseSoundID = 437; SetStr(146, 180); SetDex(101, 130); SetInt(186, 210); SetHits(88, 108); SetDamage(7, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 45); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.EvalInt, 70.1, 80.0); SetSkill(SkillName.Magery, 70.1, 80.0); SetSkill(SkillName.MagicResist, 65.1, 90.0); SetSkill(SkillName.Tactics, 50.1, 75.0); SetSkill(SkillName.Wrestling, 50.1, 75.0); Fame = 7500; Karma = -7500; VirtualArmor = 44; PackReg(6); if (0.02 > Utility.RandomDouble()) PackStatue(); } public RatmanMage(Serial serial) : base(serial) { } public override string CorpseName => "a glowing ratman corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Ratman; public override bool CanRummageCorpses => true; public override int Meat => 1; public override int Hides => 8; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.LowScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Body == 42) { Body = 0x8F; Hue = 0; } } } }