using Server.Engines.Plants; namespace Server.Mobiles { public class Titan : BaseCreature { [Constructible] public Titan() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 76; BaseSoundID = 609; SetStr(536, 585); SetDex(126, 145); SetInt(281, 305); SetHits(322, 351); SetDamage(13, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.MagicResist, 80.2, 110.0); SetSkill(SkillName.Tactics, 60.1, 80.0); SetSkill(SkillName.Wrestling, 40.1, 50.0); Fame = 11500; Karma = -11500; VirtualArmor = 40; if (Core.ML && Utility.RandomDouble() < .33) PackItem(Seed.RandomPeculiarSeed(1)); } public Titan(Serial serial) : base(serial) { } public override string CorpseName => "a titans corpse"; public override string DefaultName => "a titan"; public override int Meat => 4; public override Poison PoisonImmune => Poison.Regular; public override int TreasureMapLevel => 5; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Average); AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }