using Server.Items; namespace Server.Mobiles { public class Cursed : BaseCreature { [Constructible] public Cursed() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Cursed"; Hue = Utility.RandomMinMax(0x8596, 0x8599); Body = 0x190; Name = NameList.RandomName("male"); BaseSoundID = 471; AddItem(new ShortPants(Utility.RandomNeutralHue())); AddItem(new Shirt(Utility.RandomNeutralHue())); BaseWeapon weapon = Loot.RandomWeapon(); weapon.Movable = false; AddItem(weapon); SetStr(91, 100); SetDex(86, 95); SetInt(61, 70); SetHits(91, 120); SetDamage(5, 13); SetResistance(ResistanceType.Physical, 15, 25); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.Fencing, 46.0, 77.5); SetSkill(SkillName.Macing, 35.0, 57.5); SetSkill(SkillName.MagicResist, 53.5, 62.5); SetSkill(SkillName.Swords, 55.0, 77.5); SetSkill(SkillName.Tactics, 60.0, 82.5); SetSkill(SkillName.Poisoning, 60.0, 82.5); Fame = 1000; Karma = -2000; } public Cursed(Serial serial) : base(serial) { } public override string CorpseName => "an inhuman corpse"; public override bool ClickTitle => false; public override bool ShowFameTitle => false; public override bool AlwaysMurderer => true; public override int GetAttackSound() { return -1; } public override void GenerateLoot() { AddLoot(LootPack.Meager); //AddLoot( LootPack.Miscellaneous ); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }