using Server.Items; namespace Server.Mobiles { // TODO: Needs some Spellweaving abilities public class ElfBrigand : BaseCreature { [Constructible] public ElfBrigand() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { SpeechHue = Utility.RandomDyedHue(); Title = "the brigand"; Race = Race.Elf; Hue = Race.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x25E; Name = NameList.RandomName("female elf brigand"); switch (Utility.Random(2)) { case 0: AddItem(new Skirt(Utility.RandomNondyedHue())); break; case 1: AddItem(new Kilt(Utility.RandomNondyedHue())); break; } } else { Body = 0x25D; Name = NameList.RandomName("male elf brigand"); AddItem(new ShortPants(Utility.RandomNondyedHue())); } SetStr(86, 100); SetDex(81, 95); SetInt(61, 75); SetDamage(10, 23); SetSkill(SkillName.Fencing, 66.0, 97.5); SetSkill(SkillName.Macing, 65.0, 87.5); SetSkill(SkillName.MagicResist, 25.0, 47.5); SetSkill(SkillName.Swords, 65.0, 87.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 15.0, 37.5); Fame = 1000; Karma = -1000; switch (Utility.Random(4)) { case 0: AddItem(new Boots()); break; case 1: AddItem(new ThighBoots()); break; case 2: AddItem(new Sandals()); break; case 3: AddItem(new Shoes()); break; } AddItem(new Shirt(Utility.RandomNondyedHue())); switch (Utility.Random(7)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new Cutlass()); break; case 2: AddItem(new Broadsword()); break; case 3: AddItem(new Axe()); break; case 4: AddItem(new Club()); break; case 5: AddItem(new Dagger()); break; case 6: AddItem(new Spear()); break; } Utility.AssignRandomHair(this); } public ElfBrigand(Serial serial) : base(serial) { } public override bool ClickTitle => false; public override bool AlwaysMurderer => true; public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.9) c.DropItem(new SeveredElfEars()); } public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }