namespace Server.Mobiles { public class Ettin : BaseCreature { [Constructible] public Ettin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 18; BaseSoundID = 367; SetStr(136, 165); SetDex(56, 75); SetInt(31, 55); SetHits(82, 99); SetDamage(7, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 40.1, 55.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 50.1, 60.0); Fame = 3000; Karma = -3000; VirtualArmor = 38; } public Ettin(Serial serial) : base(serial) { } public override string CorpseName => "an ettins corpse"; public override string DefaultName => "an ettin"; public override bool CanRummageCorpses => true; public override int TreasureMapLevel => 1; public override int Meat => 4; public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.Average); AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }