using Server.Items; namespace Server.Mobiles { public class FrostTroll : BaseCreature { [Constructible] public FrostTroll() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 55; BaseSoundID = 461; SetStr(227, 265); SetDex(66, 85); SetInt(46, 70); SetHits(140, 156); SetDamage(14, 20); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Cold, 25); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 65.1, 80.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); Fame = 4000; Karma = -4000; VirtualArmor = 50; PackItem(new DoubleAxe()); // TODO: Weapon?? } public FrostTroll(Serial serial) : base(serial) { } public override string CorpseName => "a frost troll corpse"; public override string DefaultName => "a frost troll"; public override int Meat => 2; public override int TreasureMapLevel => 1; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Gems); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }