using Server.Items; namespace Server.Mobiles { public class GazerLarva : BaseCreature { [Constructible] public GazerLarva() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 778; BaseSoundID = 377; SetStr(76, 100); SetDex(51, 75); SetInt(56, 80); SetHits(36, 47); SetDamage(2, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 25); SetSkill(SkillName.MagicResist, 70.0); SetSkill(SkillName.Tactics, 70.0); SetSkill(SkillName.Wrestling, 70.0); Fame = 900; Karma = -900; VirtualArmor = 25; PackItem(new Nightshade(Utility.RandomMinMax(2, 3))); } public GazerLarva(Serial serial) : base(serial) { } public override string CorpseName => "a gazer larva corpse"; public override string DefaultName => "a gazer larva"; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }