using Server.Items; namespace Server.Mobiles { public class Guardian : BaseCreature { [Constructible] public Guardian() : base(AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 125, 25); Title = "the guardian"; SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } new ForestOstard().Rider = this; PlateChest chest = new PlateChest(); chest.Hue = 0x966; AddItem(chest); PlateArms arms = new PlateArms(); arms.Hue = 0x966; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 0x966; AddItem(gloves); PlateGorget gorget = new PlateGorget(); gorget.Hue = 0x966; AddItem(gorget); PlateLegs legs = new PlateLegs(); legs.Hue = 0x966; AddItem(legs); PlateHelm helm = new PlateHelm(); helm.Hue = 0x966; AddItem(helm); Bow bow = new Bow(); bow.Movable = false; bow.Crafter = this; bow.Quality = WeaponQuality.Exceptional; AddItem(bow); PackItem(new Arrow(250)); PackGold(250, 500); Skills.Anatomy.Base = 120.0; Skills.Tactics.Base = 120.0; Skills.Archery.Base = 120.0; Skills.MagicResist.Base = 120.0; Skills.DetectHidden.Base = 100.0; } public Guardian(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }