namespace Server.Mobiles { public class HeadlessOne : BaseCreature { [Constructible] public HeadlessOne() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 31; Hue = Race.Human.RandomSkinHue() & 0x7FFF; BaseSoundID = 0x39D; SetStr(26, 50); SetDex(36, 55); SetInt(16, 30); SetHits(16, 30); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 25.1, 40.0); SetSkill(SkillName.Wrestling, 25.1, 40.0); Fame = 450; Karma = -450; VirtualArmor = 18; } public HeadlessOne(Serial serial) : base(serial) { } public override string CorpseName => "a headless corpse"; public override string DefaultName => "a headless one"; public override bool CanRummageCorpses => true; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.Poor); // TODO: body parts } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }