using Server.Items; namespace Server.Mobiles { public class HordeMinion : BaseCreature { [Constructible] public HordeMinion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 776; BaseSoundID = 357; SetStr(16, 40); SetDex(31, 60); SetInt(11, 25); SetHits(10, 24); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 5, 10); SetSkill(SkillName.MagicResist, 10.0); SetSkill(SkillName.Tactics, 0.1, 15.0); SetSkill(SkillName.Wrestling, 25.1, 40.0); Fame = 500; Karma = -500; VirtualArmor = 18; AddItem(new LightSource()); PackItem(new Bone(3)); // TODO: Body parts } public HordeMinion(Serial serial) : base(serial) { } public override string CorpseName => "a horde minion corpse"; public override string DefaultName => "a horde minion"; public override int GetIdleSound() { return 338; } public override int GetAngerSound() { return 338; } public override int GetDeathSound() { return 338; } public override int GetAttackSound() { return 406; } public override int GetHurtSound() { return 194; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }