using System; using Server.Items; using Server.Network; namespace Server.Mobiles { public class Juggernaut : BaseCreature { private bool m_Stunning; [Constructible] public Juggernaut() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6) { Body = 768; SetStr(301, 400); SetDex(51, 70); SetInt(51, 100); SetHits(181, 240); SetDamage(12, 19); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 35, 45); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Anatomy, 90.1, 100.0); SetSkill(SkillName.MagicResist, 140.1, 150.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 12000; Karma = -12000; VirtualArmor = 70; if (0.1 > Utility.RandomDouble()) PackItem(new PowerCrystal()); if (0.4 > Utility.RandomDouble()) PackItem(new ClockworkAssembly()); } public Juggernaut(Serial serial) : base(serial) { } public override string CorpseName => "a juggernaut corpse"; public override string DefaultName => "a blackthorn juggernaut"; public override bool AlwaysMurderer => true; public override bool BardImmune => !Core.AOS; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int Meat => 1; public override int TreasureMapLevel => 5; public override void OnDeath(Container c) { base.OnDeath(c); if (0.05 > Utility.RandomDouble()) { if (!IsParagon) { if (0.75 > Utility.RandomDouble()) c.DropItem(DawnsMusicGear.RandomCommon); else c.DropItem(DawnsMusicGear.RandomUncommon); } else { c.DropItem(DawnsMusicGear.RandomRare); } } } public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, 1); } public override int GetDeathSound() { return 0x423; } public override int GetAttackSound() { return 0x23B; } public override int GetHurtSound() { return 0x140; } public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack(defender); if (!m_Stunning && 0.3 > Utility.RandomDouble()) { m_Stunning = true; defender.Animate(21, 6, 1, true, false, 0); PlaySound(0xEE); defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!"); if (Weapon is BaseWeapon weapon) weapon.OnHit(this, defender); if (defender.Alive) { defender.Frozen = true; Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender); } } } private void Recover_Callback(Mobile defender) { defender.Frozen = false; defender.Combatant = null; defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses."); m_Stunning = false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }