using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class KhaldunRevenant : BaseCreature { private static HashSet m_Set = new HashSet(); private DateTime m_ExpireTime; private Mobile m_Target; public KhaldunRevenant(Mobile target) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36) { Body = 0x3CA; Hue = 0x41CE; m_Target = target; m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes(10.0); SetStr(401, 500); SetDex(296, 315); SetInt(101, 200); SetHits(241, 300); SetStam(242, 280); SetDamage(20, 30); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Cold, 50); SetSkill(SkillName.MagicResist, 100.1, 150.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Swords, 140.1, 150.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 20, 30); Fame = 0; Karma = 0; VirtualArmor = 60; Halberd weapon = new Halberd { Hue = 0x41CE, Movable = false }; AddItem(weapon); } public KhaldunRevenant(Serial serial) : base(serial) { } public override bool DeleteCorpseOnDeath => true; public override Mobile ConstantFocus => m_Target; public override bool AlwaysAttackable => true; public override string DefaultName => "a revenant"; public override bool BardImmune => true; public override Poison PoisonImmune => Poison.Lethal; public static void Initialize() { EventSink.PlayerDeath += EventSink_PlayerDeath; } public static void EventSink_PlayerDeath(PlayerDeathEventArgs e) { Mobile m = e.Mobile; Mobile lastKiller = m.LastKiller; if (lastKiller is BaseCreature creature) lastKiller = creature.GetMaster(); if (IsInsideKhaldun(m) && IsInsideKhaldun(lastKiller) && lastKiller.Player && !m_Set.Contains(lastKiller)) foreach (AggressorInfo ai in m.Aggressors) if (ai.Attacker == lastKiller && ai.CanReportMurder) { SummonRevenant(m, lastKiller); break; } } public static void SummonRevenant(Mobile victim, Mobile killer) { KhaldunRevenant revenant = new KhaldunRevenant(killer); revenant.MoveToWorld(victim.Location, victim.Map); revenant.Combatant = killer; revenant.FixedParticles(0, 0, 0, 0x13A7, EffectLayer.Waist); Effects.PlaySound(revenant.Location, revenant.Map, 0x29); m_Set.Add(killer); } public static bool IsInsideKhaldun(Mobile from) { return from?.Region?.IsPartOf("Khaldun") == true; } public override void DisplayPaperdollTo(Mobile to) { } public override int GetIdleSound() { return 0x1BF; } public override int GetAngerSound() { return 0x107; } public override int GetDeathSound() { return 0xFD; } public override void OnThink() { if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime) { Delete(); return; } //Combatant = m_Target; //FocusMob = m_Target; if (AIObject != null) AIObject.Action = ActionType.Combat; base.OnThink(); } public override bool OnBeforeDeath() { Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1); return true; } public override void OnDelete() { if (m_Target != null) m_Set.Remove(m_Target); base.OnDelete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Delete(); } } }