using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles { public class Mummy : BaseCreature { [Constructible] public Mummy() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8) { Body = 154; BaseSoundID = 471; SetStr(346, 370); SetDex(71, 90); SetInt(26, 40); SetHits(208, 222); SetDamage(13, 23); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 15.1, 40.0); SetSkill(SkillName.Tactics, 35.1, 50.0); SetSkill(SkillName.Wrestling, 35.1, 50.0); Fame = 4000; Karma = -4000; VirtualArmor = 50; if (Core.ML && Utility.RandomDouble() < .33) PackItem(Seed.RandomPeculiarSeed(2)); PackItem(new Garlic(5)); PackItem(new Bandage(10)); } public Mummy(Serial serial) : base(serial) { } public override string CorpseName => "a mummy corpse"; public override string DefaultName => "a mummy"; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lesser; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Gems); AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }