using Server.Items; namespace Server.Mobiles { public class Ogre : BaseCreature { [Constructible] public Ogre() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 1; BaseSoundID = 427; SetStr(166, 195); SetDex(46, 65); SetInt(46, 70); SetHits(100, 117); SetMana(0); SetDamage(9, 11); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 25); SetSkill(SkillName.MagicResist, 55.1, 70.0); SetSkill(SkillName.Tactics, 60.1, 70.0); SetSkill(SkillName.Wrestling, 70.1, 80.0); Fame = 3000; Karma = -3000; VirtualArmor = 32; PackItem(new Club()); } public Ogre(Serial serial) : base(serial) { } public override string CorpseName => "an ogre corpse"; public override string DefaultName => "an ogre"; public override bool CanRummageCorpses => true; public override int TreasureMapLevel => 1; public override int Meat => 2; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }