using Server.Ethics; using Server.Factions; using Server.Items; namespace Server.Mobiles { public class OgreLord : BaseCreature { [Constructible] public OgreLord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 83; BaseSoundID = 427; SetStr(767, 945); SetDex(66, 75); SetInt(46, 70); SetHits(476, 552); SetDamage(20, 25); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 125.1, 140.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = -15000; VirtualArmor = 50; PackItem(new Club()); } public OgreLord(Serial serial) : base(serial) { } public override string CorpseName => "an ogre lords corpse"; public override Faction FactionAllegiance => Minax.Instance; public override Ethic EthicAllegiance => Ethic.Evil; public override string DefaultName => "an ogre lord"; public override bool CanRummageCorpses => true; public override Poison PoisonImmune => Poison.Regular; public override int TreasureMapLevel => 3; public override int Meat => 2; public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }