using Server.Misc; namespace Server.Mobiles { public class Ratman : BaseCreature { [Constructible] public Ratman() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("ratman"); Body = 42; BaseSoundID = 437; SetStr(96, 120); SetDex(81, 100); SetInt(36, 60); SetHits(58, 72); SetDamage(4, 5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 35.1, 60.0); SetSkill(SkillName.Tactics, 50.1, 75.0); SetSkill(SkillName.Wrestling, 50.1, 75.0); Fame = 1500; Karma = -1500; VirtualArmor = 28; } public Ratman(Serial serial) : base(serial) { } public override string CorpseName => "a ratman's corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Ratman; public override bool CanRummageCorpses => true; public override int Hides => 8; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.Meager); // TODO: weapon, misc } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }