using Server.Items; using Server.Misc; namespace Server.Mobiles { public class RatmanArcher : BaseCreature { [Constructible] public RatmanArcher() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("ratman"); Body = 0x8E; BaseSoundID = 437; SetStr(146, 180); SetDex(101, 130); SetInt(116, 140); SetHits(88, 108); SetDamage(4, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 55); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Anatomy, 60.2, 100.0); SetSkill(SkillName.Archery, 80.1, 90.0); SetSkill(SkillName.MagicResist, 65.1, 90.0); SetSkill(SkillName.Tactics, 50.1, 75.0); SetSkill(SkillName.Wrestling, 50.1, 75.0); Fame = 6500; Karma = -6500; VirtualArmor = 56; AddItem(new Bow()); PackItem(new Arrow(Utility.RandomMinMax(50, 70))); } public RatmanArcher(Serial serial) : base(serial) { } public override string CorpseName => "a ratman archer corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Ratman; public override bool CanRummageCorpses => true; public override int Hides => 8; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Body == 42) { Body = 0x8E; Hue = 0; } } } }