using System.Collections.Generic; using Server.ContextMenus; using Server.Engines.Quests; using Server.Engines.Quests.Haven; namespace Server.Mobiles { public class RestlessSoul : BaseCreature { [Constructible] public RestlessSoul() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8) { Body = 0x3CA; Hue = 0x453; SetStr(26, 40); SetDex(26, 40); SetInt(26, 40); SetHits(16, 24); SetDamage(1, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 25); SetResistance(ResistanceType.Fire, 5, 15); SetResistance(ResistanceType.Cold, 25, 40); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 20.1, 30.0); SetSkill(SkillName.Swords, 20.1, 30.0); SetSkill(SkillName.Tactics, 20.1, 30.0); SetSkill(SkillName.Wrestling, 20.1, 30.0); Fame = 500; Karma = -500; VirtualArmor = 6; } public RestlessSoul(Serial serial) : base(serial) { } public override string CorpseName => "a ghostly corpse"; public override string DefaultName => "a restless soul"; public override bool AlwaysAttackable => true; public override bool BleedImmune => true; public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override void DisplayPaperdollTo(Mobile to) { } public override void GetContextMenuEntries(Mobile from, List list) { base.GetContextMenuEntries(from, list); for (int i = 0; i < list.Count; ++i) if (list[i] is PaperdollEntry) list.RemoveAt(i--); } public override int GetIdleSound() { return 0x107; } public override int GetAngerSound() { return 0x1BF; } public override int GetDeathSound() { return 0xFD; } public override bool IsEnemy(Mobile m) { if (m is PlayerMobile player && Map == Map.Trammel && X >= 5199 && X <= 5271 && Y >= 1812 && Y <= 1865 ) // Schmendrick's cave { QuestSystem qs = player.Quest; if (qs is UzeraanTurmoilQuest && qs.IsObjectiveInProgress(typeof(FindSchmendrickObjective))) return false; } return base.IsEnemy(m); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }