using Server.Items; namespace Server.Mobiles { public class SpawnedOrcishLord : OrcishLord { [Constructible] public SpawnedOrcishLord() { Container pack = Backpack; pack?.Delete(); NoKillAwards = true; } public SpawnedOrcishLord(Serial serial) : base(serial) { } public override string CorpseName => "an orcish corpse"; public override void OnDeath(Container c) { base.OnDeath(c); c.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); NoKillAwards = true; } } }