using Server.Items; namespace Server.Mobiles { public class SpectralArmour : BaseCreature { [Constructible] public SpectralArmour() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 637; Hue = 0x8026; Buckler buckler = new Buckler(); ChainCoif coif = new ChainCoif(); PlateGloves gloves = new PlateGloves(); buckler.Hue = 0x835; buckler.Movable = false; coif.Hue = 0x835; gloves.Hue = 0x835; AddItem(buckler); AddItem(coif); AddItem(gloves); SetStr(101, 110); SetDex(101, 110); SetInt(101, 110); SetHits(178, 201); SetStam(191, 200); SetDamage(10, 22); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Cold, 25); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.Wrestling, 75.1, 100.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.MagicResist, 90.1, 100); VirtualArmor = 40; Fame = 7000; Karma = -7000; } public SpectralArmour(Serial serial) : base(serial) { } public override bool DeleteCorpseOnDeath => true; public override string DefaultName => "a spectral armour"; public override Poison PoisonImmune => Poison.Regular; public override int GetIdleSound() { return 0x200; } public override int GetAngerSound() { return 0x56; } public override bool OnBeforeDeath() { if (!base.OnBeforeDeath()) return false; Gold gold = new Gold(Utility.RandomMinMax(240, 375)); gold.MoveToWorld(Location, Map); Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1); return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }