using Server.Items; namespace Server.Mobiles { public class StoneGargoyle : BaseCreature { [Constructible] public StoneGargoyle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 67; BaseSoundID = 0x174; SetStr(246, 275); SetDex(76, 95); SetInt(81, 105); SetHits(148, 165); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 85.1, 100.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 4000; Karma = -4000; VirtualArmor = 50; PackItem(new IronIngot(12)); if (0.05 > Utility.RandomDouble()) PackItem(new GargoylesPickaxe()); } public StoneGargoyle(Serial serial) : base(serial) { } public override string CorpseName => "a gargoyle corpse"; public override string DefaultName => "a stone gargoyle"; public override int TreasureMapLevel => 2; public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.Gems, 1); AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }