namespace Server.Mobiles { public class StrongMongbat : BaseCreature { [Constructible] public StrongMongbat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 39; BaseSoundID = 422; SetStr(6, 10); SetDex(26, 38); SetInt(6, 14); SetHits(4, 6); SetMana(0); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 25); SetSkill(SkillName.MagicResist, 15.1, 30.0); SetSkill(SkillName.Tactics, 35.1, 50.0); SetSkill(SkillName.Wrestling, 20.1, 35.0); Fame = 150; Karma = -150; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; } public StrongMongbat(Serial serial) : base(serial) { } public override string CorpseName => "a mongbat corpse"; public override string DefaultName => "a mongbat"; public override int Meat => 1; public override int Hides => 6; public override FoodType FavoriteFood => FoodType.Meat; public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }