namespace Server.Mobiles { public class Troll : BaseCreature { [Constructible] public Troll() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = Utility.RandomList(53, 54); BaseSoundID = 461; SetStr(176, 205); SetDex(46, 65); SetInt(46, 70); SetHits(106, 123); SetDamage(8, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 5, 15); SetResistance(ResistanceType.Energy, 5, 15); SetSkill(SkillName.MagicResist, 45.1, 60.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); Fame = 3500; Karma = -3500; VirtualArmor = 40; } public Troll(Serial serial) : base(serial) { } public override string CorpseName => "a troll corpse"; public override string DefaultName => "a troll"; public override bool CanRummageCorpses => true; public override int TreasureMapLevel => 1; public override int Meat => 2; public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }