using Server.Items; namespace Server.Mobiles { public class ExodusMinion : BaseCreature { [Constructible] public ExodusMinion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x2F5; SetStr(851, 950); SetDex(71, 80); SetInt(61, 90); SetHits(511, 570); SetDamage(16, 22); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 18000; Karma = -18000; VirtualArmor = 65; PackItem(new PowerCrystal()); PackItem(new ArcaneGem()); PackItem(new ClockworkAssembly()); switch (Utility.Random(3)) { case 0: PackItem(new PowerCrystal()); break; case 1: PackItem(new ArcaneGem()); break; case 2: PackItem(new ClockworkAssembly()); break; } FieldActive = CanUseField; } public ExodusMinion(Serial serial) : base(serial) { } public override string CorpseName => "a minion's corpse"; public bool FieldActive{ get; private set; } public bool CanUseField // TODO: an OSI bug prevents to verify this => Hits >= HitsMax * 9 / 10; public override bool IsScaredOfScaryThings => false; public override bool IsScaryToPets => true; public override string DefaultName => "an exodus minion"; public override bool AutoDispel => true; public override bool BardImmune => !Core.AOS; public override Poison PoisonImmune => Poison.Lethal; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Rich); } public override int GetIdleSound() { return 0x218; } public override int GetAngerSound() { return 0x26C; } public override int GetDeathSound() { return 0x211; } public override int GetAttackSound() { return 0x232; } public override int GetHurtSound() { return 0x140; } public override void AlterMeleeDamageFrom(Mobile from, ref int damage) { if (FieldActive) damage = 0; // no melee damage when the field is up } public override void AlterSpellDamageFrom(Mobile from, ref int damage) { if (!FieldActive) damage = 0; // no spell damage when the field is down } public override void OnDamagedBySpell(Mobile from) { if (from?.Alive == true && 0.4 > Utility.RandomDouble()) SendEBolt(from); if (!FieldActive) { // should there be an effect when spells nullifying is on? FixedParticles(0, 10, 0, 0x2522, EffectLayer.Waist); } else if (FieldActive && !CanUseField) { FieldActive = false; // TODO: message and effect when field turns down; cannot be verified on OSI due to a bug FixedParticles(0x3735, 1, 30, 0x251F, EffectLayer.Waist); } } public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); if (FieldActive) { FixedParticles(0x376A, 20, 10, 0x2530, EffectLayer.Waist); PlaySound(0x2F4); attacker.SendAsciiMessage("Your weapon cannot penetrate the creature's magical barrier"); } if (attacker?.Alive == true && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble()) SendEBolt(attacker); } public override void OnThink() { base.OnThink(); // TODO: an OSI bug prevents to verify if the field can regenerate or not if (!FieldActive && !IsHurt()) FieldActive = true; } public override bool Move(Direction d) { bool move = base.Move(d); if (move && FieldActive && Combatant != null) FixedParticles(0, 10, 0, 0x2530, EffectLayer.Waist); return move; } public void SendEBolt(Mobile to) { MovingParticles(to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211); to.PlaySound(0x229); DoHarmful(to); AOS.Damage(to, this, 50, 0, 0, 0, 0, 100); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); FieldActive = CanUseField; if (Name == "Exodus Minion") Name = null; } } }