using Server.Items; namespace Server.Mobiles { public class JukaLord : BaseCreature { [Constructible] public JukaLord() : base(AIType.AI_Archer, FightMode.Closest, 10, 3, 0.2, 0.4) { Body = 766; SetStr(401, 500); SetDex(81, 100); SetInt(151, 200); SetHits(241, 300); SetDamage(10, 12); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 45, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 20, 25); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 90.1, 100.0); SetSkill(SkillName.Archery, 95.1, 100.0); SetSkill(SkillName.Healing, 80.1, 100.0); SetSkill(SkillName.MagicResist, 120.1, 130.0); SetSkill(SkillName.Swords, 90.1, 100.0); SetSkill(SkillName.Tactics, 95.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = -15000; VirtualArmor = 28; Container pack = new Backpack(); pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35))); pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35))); pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15))); pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15))); pack.DropItem(Loot.RandomGem()); pack.DropItem(new ArcaneGem()); PackItem(pack); AddItem(new JukaBow()); // TODO: Bandage self } public JukaLord(Serial serial) : base(serial) { } public override string CorpseName => "a jukan corpse"; public override string DefaultName => "a juka lord"; public override bool AlwaysMurderer => true; public override bool BardImmune => !Core.AOS; public override bool CanRummageCorpses => true; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average); } public override void OnDamage(int amount, Mobile from, bool willKill) { if (!willKill && amount > 5 && from?.Player == true && 5 > Utility.Random(100)) { string[] toSay = { "{0}!! You will have to do better than that!", "{0}!! Prepare to meet your doom!", "{0}!! My armies will crush you!", "{0}!! You will pay for that!" }; Say(true, string.Format(toSay[Utility.Random(toSay.Length)], from.Name)); } base.OnDamage(amount, from, willKill); } public override int GetIdleSound() { return 0x262; } public override int GetAngerSound() { return 0x263; } public override int GetHurtSound() { return 0x1D0; } public override int GetDeathSound() { return 0x28D; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }