using System; using Server.Spells; namespace Server.Mobiles { public class MeerWarrior : BaseCreature { [Constructible] public MeerWarrior() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4) { Body = 771; SetStr(86, 100); SetDex(186, 200); SetInt(86, 100); SetHits(52, 60); SetDamage(12, 19); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 5, 15); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.MagicResist, 91.0, 100.0); SetSkill(SkillName.Tactics, 91.0, 100.0); SetSkill(SkillName.Wrestling, 91.0, 100.0); VirtualArmor = 22; Fame = 2000; Karma = 5000; } public MeerWarrior(Serial serial) : base(serial) { } public override string CorpseName => "a meer corpse"; public override string DefaultName => "a meer warrior"; public override bool BardImmune => !Core.AOS; public override bool CanRummageCorpses => true; public override bool InitialInnocent => true; public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void OnDamage(int amount, Mobile from, bool willKill) { if (from != null && !willKill && amount > 3 && !InRange(from, 7)) { MovingEffect(from, 0xF51, 10, 0, false, false); SpellHelper.Damage(TimeSpan.FromSeconds(1.0), from, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0); } base.OnDamage(amount, from, willKill); } public override int GetHurtSound() { return 0x156; } public override int GetDeathSound() { return 0x15C; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }