using Server.Items; namespace Server.Mobiles { public class CuSidhe : BaseMount { [Constructible] public CuSidhe(string name = null) : base(name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { double chance = Utility.RandomDouble() * 23301; if (chance <= 1) Hue = 0x489; else if (chance < 50) Hue = Utility.RandomList(0x657, 0x515, 0x4B1, 0x481, 0x482, 0x455); else if (chance < 500) Hue = Utility.RandomList(0x97A, 0x978, 0x901, 0x8AC, 0x5A7, 0x527); SetStr(1200, 1225); SetDex(150, 170); SetInt(250, 285); SetHits(1010, 1275); SetDamage(21, 28); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Cold, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 50, 65); SetResistance(ResistanceType.Fire, 25, 45); SetResistance(ResistanceType.Cold, 70, 85); SetResistance(ResistanceType.Poison, 30, 50); SetResistance(ResistanceType.Energy, 70, 85); SetSkill(SkillName.Wrestling, 90.1, 96.8); SetSkill(SkillName.Tactics, 90.3, 99.3); SetSkill(SkillName.MagicResist, 75.3, 90.0); SetSkill(SkillName.Anatomy, 65.5, 69.4); SetSkill(SkillName.Healing, 72.2, 98.9); Fame = 5000; //Guessing here Karma = 5000; //Guessing here Tamable = true; ControlSlots = 4; MinTameSkill = 101.1; if (Utility.RandomDouble() < 0.2) PackItem(new TreasureMap(5, Map.Trammel)); //if ( Utility.RandomDouble() < 0.1 ) //PackItem( new ParrotItem() ); PackGold(500, 800); // TODO 0-2 spellweaving scroll } public CuSidhe(Serial serial) : base(serial) { } public override string CorpseName => "a cu sidhe corpse"; public override string DefaultName => "a cu sidhe"; public override bool CanHeal => true; public override bool CanHealOwner => true; public override FoodType FavoriteFood => FoodType.FruitsAndVegies; public override bool CanAngerOnTame => true; public override bool StatLossAfterTame => true; public override int Hides => 10; public override int Meat => 3; public override void GenerateLoot() { AddLoot(LootPack.AosFilthyRich, 5); } public override void OnDoubleClick(Mobile from) { if (from.Race != Race.Elf && from == ControlMaster && from.AccessLevel == AccessLevel.Player) { Item pads = from.FindItemOnLayer(Layer.Shoes); if (pads is PadsOfTheCuSidhe) { from.SendLocalizedMessage(1071981); // Your boots allow you to mount the Cu Sidhe. } else { from.SendLocalizedMessage(1072203); // Only Elves may use this. return; } } base.OnDoubleClick(from); } public override WeaponAbility GetWeaponAbility() { return WeaponAbility.BleedAttack; } public override int GetIdleSound() { return 0x577; } public override int GetAttackSound() { return 0x576; } public override int GetAngerSound() { return 0x578; } public override int GetHurtSound() { return 0x576; } public override int GetDeathSound() { return 0x579; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1 && Name == "a Cu Sidhe") Name = null; } } }