namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Grizzlybear")] public class RagingGrizzlyBear : BaseCreature { [Constructible] public RagingGrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 212; BaseSoundID = 0xA3; SetStr(1251, 1550); SetDex(801, 1050); SetInt(151, 400); SetHits(751, 930); SetMana(0); SetDamage(18, 23); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Cold, 30, 50); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Wrestling, 73.4, 88.1); SetSkill(SkillName.Tactics, 73.6, 110.5); SetSkill(SkillName.MagicResist, 32.8, 54.6); SetSkill(SkillName.Anatomy, 0, 0); Fame = 10000; //Guessing here Karma = 10000; //Guessing here VirtualArmor = 24; Tamable = false; } public RagingGrizzlyBear(Serial serial) : base(serial) { } public override string CorpseName => "a grizzly bear corpse"; public override string DefaultName => "a raging grizzly bear"; public override int Meat => 4; public override int Hides => 32; public override PackInstinct PackInstinct => PackInstinct.Bear; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }