namespace Server.Mobiles { public class Squirrel : BaseCreature { [Constructible] public Squirrel() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 0x116; SetStr(44, 50); SetDex(35); SetInt(5); SetHits(42, 50); SetDamage(1, 2); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 34); SetResistance(ResistanceType.Fire, 10, 14); SetResistance(ResistanceType.Cold, 30, 35); SetResistance(ResistanceType.Poison, 20, 25); SetResistance(ResistanceType.Energy, 20, 25); SetSkill(SkillName.MagicResist, 4.0); SetSkill(SkillName.Tactics, 4.0); SetSkill(SkillName.Wrestling, 4.0); Tamable = true; ControlSlots = 1; MinTameSkill = -21.3; } public Squirrel(Serial serial) : base(serial) { } public override string CorpseName => "a squirrel corpse"; public override string DefaultName => "a squirrell"; public override int Meat => 1; public override FoodType FavoriteFood => FoodType.FruitsAndVegies; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }