using Server.Items; namespace Server.Mobiles { public class LadyMarai : SkeletalKnight { [Constructible] public LadyMarai() { IsParagon = true; Hue = 0x21; SetStr(221, 304); SetDex(98, 138); SetInt(54, 99); SetHits(694, 846); SetDamage(15, 25); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Wrestling, 126.6, 137.2); SetSkill(SkillName.Tactics, 128.7, 134.5); SetSkill(SkillName.MagicResist, 102.1, 119.1); SetSkill(SkillName.Anatomy, 126.2, 136.5); Fame = 18000; Karma = -18000; } public LadyMarai(Serial serial) : base(serial) { } public override string CorpseName => "a Lady Marai corpse"; public override string DefaultName => "Lady Marai"; /* // TODO: Uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.15 ) c.DropItem( new DisintegratingThesisNotes() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public override bool GivesMLMinorArtifact => true; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } public override WeaponAbility GetWeaponAbility() { return WeaponAbility.CrushingBlow; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }