namespace Server.Mobiles { public class MasterMikael : BoneMagi { [Constructible] public MasterMikael() { IsParagon = true; Hue = 0x8FD; SetStr(93, 122); SetDex(91, 100); SetInt(252, 271); SetHits(789, 1014); SetDamage(11, 19); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 59); SetResistance(ResistanceType.Fire, 40, 46); SetResistance(ResistanceType.Cold, 72, 80); SetResistance(ResistanceType.Poison, 44, 49); SetResistance(ResistanceType.Energy, 50, 57); SetSkill(SkillName.Wrestling, 80.1, 87.2); SetSkill(SkillName.Tactics, 79.0, 90.9); SetSkill(SkillName.MagicResist, 90.3, 106.9); SetSkill(SkillName.Magery, 103.8, 108.0); SetSkill(SkillName.EvalInt, 96.1, 105.3); SetSkill(SkillName.Necromancy, 103.8, 108.0); SetSkill(SkillName.SpiritSpeak, 96.1, 105.3); Fame = 18000; Karma = -18000; if (Utility.RandomBool()) PackNecroScroll(Utility.RandomMinMax(5, 9)); else PackScroll(4, 7); PackReg(3); PackNecroReg(1, 10); } public MasterMikael(Serial serial) : base(serial) { } public override string CorpseName => "a Master Mikael corpse"; public override string DefaultName => "Master Mikael"; // TODO: Special move? /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.15 ) c.DropItem( new DisintegratingThesisNotes() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public override bool GivesMLMinorArtifact => true; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }