using Server.Items; namespace Server.Mobiles { public class MasterTheophilus : EvilMageLord { [Constructible] public MasterTheophilus() { IsParagon = true; Title = "the necromancer"; Hue = 0; SetStr(137, 187); SetDex(253, 301); SetInt(393, 444); SetHits(663, 876); SetDamage(15, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 60); SetResistance(ResistanceType.Fire, 50, 58); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Wrestling, 69.9, 105.3); SetSkill(SkillName.Tactics, 113.0, 117.9); SetSkill(SkillName.MagicResist, 127.0, 132.8); SetSkill(SkillName.Magery, 138.1, 143.7); SetSkill(SkillName.EvalInt, 125.6, 133.8); SetSkill(SkillName.Necromancy, 125.6, 133.8); SetSkill(SkillName.SpiritSpeak, 125.6, 133.8); SetSkill(SkillName.Meditation, 128.8, 132.9); Fame = 18000; Karma = -18000; AddItem(new Shoes(0x537)); AddItem(new Robe(0x452)); for (int i = 0; i < 2; ++i) if (Utility.RandomBool()) PackNecroScroll(Utility.RandomMinMax(5, 9)); else PackScroll(4, 7); PackReg(7); PackReg(7); PackReg(8); } public MasterTheophilus(Serial serial) : base(serial) { } public override string CorpseName => "a Master Theophilus corpse"; public override string DefaultName => "Master Theophilus"; public override bool GivesMLMinorArtifact => true; public override int TreasureMapLevel => 5; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } public override WeaponAbility GetWeaponAbility() { return WeaponAbility.ParalyzingBlow; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }