using System.Collections.Generic; namespace Server.Mobiles { public class SirPatrick : SkeletalKnight { [Constructible] public SirPatrick() { IsParagon = true; Hue = 0x47E; SetStr(208, 319); SetDex(98, 132); SetInt(45, 91); SetHits(616, 884); SetDamage(15, 25); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); SetResistance(ResistanceType.Physical, 55, 62); SetResistance(ResistanceType.Fire, 40, 48); SetResistance(ResistanceType.Cold, 71, 80); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Wrestling, 126.3, 136.5); SetSkill(SkillName.Tactics, 128.5, 143.8); SetSkill(SkillName.MagicResist, 102.8, 117.9); SetSkill(SkillName.Anatomy, 127.5, 137.2); Fame = 18000; Karma = -18000; } public SirPatrick(Serial serial) : base(serial) { } public override string CorpseName => "a Sir Patrick corpse"; public override string DefaultName => "Sir Patrick"; /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.15 ) c.DropItem( new DisintegratingThesisNotes() ); if ( Utility.RandomDouble() < 0.05 ) c.DropItem( new AssassinChest() ); } */ public override bool GivesMLMinorArtifact => true; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack(defender); if (Utility.RandomDouble() < 0.1) DrainLife(); } public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); if (Utility.RandomDouble() < 0.1) DrainLife(); } public virtual void DrainLife() { List list = new List(); foreach (Mobile m in GetMobilesInRange(2)) { if (m == this || !CanBeHarmful(m, false) || Core.AOS && !InLOS(m)) continue; if (m is BaseCreature bc) { if (bc.Controlled || bc.Summoned || bc.Team != Team) list.Add(bc); } else if (m.Player) { list.Add(m); } } foreach (Mobile m in list) { DoHarmful(m); m.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist); m.PlaySound(0x1EA); int drain = Utility.RandomMinMax(14, 30); Hits += drain; m.Damage(drain, this); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }