using Server.Items; namespace Server.Mobiles { public class Coil : SilverSerpent { [Constructible] public Coil() { IsParagon = true; Hue = 0x3F; SetStr(205, 343); SetDex(202, 283); SetInt(88, 142); SetHits(628, 1291); SetDamage(19, 28); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 56, 62); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 25, 30); SetSkill(SkillName.Wrestling, 124.5, 141.3); SetSkill(SkillName.Tactics, 130.2, 142.0); SetSkill(SkillName.MagicResist, 102.3, 113.0); SetSkill(SkillName.Anatomy, 120.8, 138.1); SetSkill(SkillName.Poisoning, 110.1, 133.4); // TODO: Fame/Karma PackGem(2); PackItem(new Bone()); } public Coil(Serial serial) : base(serial) { } public override string CorpseName => "a Coil corpse"; // TODO: Check faction allegiance public override string DefaultName => "Coil"; public override Poison HitPoison => Poison.Lethal; public override Poison PoisonImmune => Poison.Lethal; public override bool GivesMLMinorArtifact => true; public override int Hides => 48; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } public override WeaponAbility GetWeaponAbility() { return WeaponAbility.MortalStrike; } public override void OnDeath(Container c) { base.OnDeath(c); c.DropItem(new CoilsFang()); /* // TODO: uncomment once added if ( Utility.RandomDouble() < 0.025 ) { switch ( Utility.Random( 5 ) ) { case 0: c.DropItem( new AssassinChest() ); break; case 1: c.DropItem( new DeathGloves() ); break; case 2: c.DropItem( new LeafweaveLegs() ); break; case 3: c.DropItem( new HunterLegs() ); break; case 4: c.DropItem( new MyrmidonLegs() ); break; } } */ } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }