namespace Server.Mobiles { public class EnslavedSatyr : Satyr { [Constructible] public EnslavedSatyr() { } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public EnslavedSatyr(Serial serial) : base(serial) { } public override string CorpseName => "an enslaved satyr corpse"; public override string DefaultName => "an enslaved satyr"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }