namespace Server.Mobiles { public class FetidEssence : BaseCreature { [Constructible] public FetidEssence() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 273; SetStr(101, 150); SetDex(210, 250); SetInt(451, 550); SetHits(551, 650); SetDamage(21, 25); SetDamageType(ResistanceType.Physical, 30); SetDamageType(ResistanceType.Poison, 70); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 70, 90); SetResistance(ResistanceType.Energy, 75, 80); SetSkill(SkillName.Meditation, 91.4, 99.4); SetSkill(SkillName.EvalInt, 88.5, 92.3); SetSkill(SkillName.Magery, 97.9, 101.7); SetSkill(SkillName.Poisoning, 100); SetSkill(SkillName.Anatomy, 0, 4.5); SetSkill(SkillName.MagicResist, 103.5, 108.8); SetSkill(SkillName.Tactics, 81.0, 84.6); SetSkill(SkillName.Wrestling, 81.3, 83.9); Fame = 3700; // Guessed Karma = -3700; // Guessed } public FetidEssence(Serial serial) : base(serial) { } public override string CorpseName => "a fetid essence corpse"; public override string DefaultName => "a fetid essence"; public override Poison HitPoison => Poison.Deadly; public override Poison PoisonImmune => Poison.Deadly; public override void GenerateLoot() // Need to verify { AddLoot(LootPack.FilthyRich); } public override int GetAngerSound() { return 0x56d; } public override int GetIdleSound() { return 0x56b; } public override int GetAttackSound() { return 0x56c; } public override int GetHurtSound() { return 0x56c; } public override int GetDeathSound() { return 0x56e; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } /*private class InternalTimer : Timer { private Mobile m_From; private Mobile m_Mobile; private int m_Count; public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) ) { m_From = from; m_Mobile = m; Priority = TimerPriority.TwoFiftyMS; } }*/ } }