using System; using Server.Engines.Plants; namespace Server.Mobiles { public class MLDryad : BaseCreature { [Constructible] public MLDryad() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4) { Body = 266; BaseSoundID = 0x57B; SetStr(132, 149); SetDex(152, 168); SetInt(251, 280); SetHits(304, 321); SetDamage(11, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 40, 45); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Meditation, 80.0, 90.0); SetSkill(SkillName.EvalInt, 70.0, 80.0); SetSkill(SkillName.Magery, 70.0, 80.0); SetSkill(SkillName.Anatomy, 0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 70.0, 80.0); SetSkill(SkillName.Wrestling, 70.0, 80.0); Fame = 5000; Karma = 5000; VirtualArmor = 28; // Don't know what it should be if (Core.ML && Utility.RandomDouble() < .60) PackItem(Seed.RandomPeculiarSeed(1)); PackArcanceScroll(0.05); } public MLDryad(Serial serial) : base(serial) { } public override string CorpseName => "a dryad's corpse"; public override bool InitialInnocent => true; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override string DefaultName => "a dryad"; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.MlRich); } public override void OnThink() { base.OnThink(); AreaPeace(); AreaUndress(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } #region Area Peace private DateTime m_NextPeace; public void AreaPeace() { if (Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble()) return; TimeSpan duration = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80)); foreach (Mobile m in GetMobilesInRange(RangePerception)) { PlayerMobile p = m as PlayerMobile; if (IsValidTarget(p)) { p.PeacedUntil = DateTime.UtcNow + duration; p.SendLocalizedMessage(1072065); // You gaze upon the dryad's beauty, and forget to continue battling! p.FixedParticles(0x376A, 1, 20, 0x7F5, EffectLayer.Waist); p.Combatant = null; } } m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds(10); PlaySound(0x1D3); } public bool IsValidTarget(PlayerMobile m) { return m?.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful(m); } #endregion #region Undress private DateTime m_NextUndress; public void AreaUndress() { if (Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble()) return; foreach (Mobile m in GetMobilesInRange(RangePerception)) if (m?.Player == true && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful(m)) { UndressItem(m, Layer.OuterTorso); UndressItem(m, Layer.InnerTorso); UndressItem(m, Layer.MiddleTorso); UndressItem(m, Layer.Pants); UndressItem(m, Layer.Shirt); m.SendLocalizedMessage( 1072197); // The dryad's beauty makes your blood race. Your clothing is too confining. } m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes(1); } public void UndressItem(Mobile m, Layer layer) { Item item = m.FindItemOnLayer(layer); if (item?.Movable == true) m.PlaceInBackpack(item); } #endregion } }