using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.FerelTreefellow")] public class FeralTreefellow : BaseCreature { [Constructible] public FeralTreefellow() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4) { Body = 301; SetStr(1351, 1600); SetDex(301, 550); SetInt(651, 900); SetHits(1170, 1320); SetDamage(26, 35); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 40, 60); SetSkill(SkillName.MagicResist, 40.1, 55.0); // Unknown SetSkill(SkillName.Tactics, 65.1, 90.0); // Unknown SetSkill(SkillName.Wrestling, 65.1, 85.0); // Unknown Fame = 12500; //Unknown Karma = 12500; //Unknown VirtualArmor = 24; PackItem(new Log(Utility.RandomMinMax(23, 34))); } public FeralTreefellow(Serial serial) : base(serial) { } public override string CorpseName => "a treefellow corpse"; public override string DefaultName => "a feral treefellow"; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override bool BleedImmune => true; public override WeaponAbility GetWeaponAbility() { return WeaponAbility.Dismount; } public override int GetIdleSound() { return 443; } public override int GetDeathSound() { return 31; } public override int GetAttackSound() { return 672; } public override void GenerateLoot() { AddLoot(LootPack.Average); //Unknown } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }