using Server.Items; namespace Server.Mobiles { public class Troglodyte : BaseCreature { [Constructible] public Troglodyte() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK { Body = 267; BaseSoundID = 0x59F; SetStr(148, 217); SetDex(91, 120); SetInt(51, 70); SetHits(302, 340); SetDamage(11, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 35, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Anatomy, 70.5, 94.8); SetSkill(SkillName.MagicResist, 51.8, 65.0); SetSkill(SkillName.Tactics, 80.4, 94.7); SetSkill(SkillName.Wrestling, 70.2, 93.5); SetSkill(SkillName.Healing, 70.0, 95.0); Fame = 5000; Karma = -5000; VirtualArmor = 28; // Don't know what it should be PackItem(new Bandage(5)); // How many? PackItem(new Ribs()); } public Troglodyte(Serial serial) : base(serial) { } public override string CorpseName => "a troglodyte corpse"; public override string DefaultName => "a troglodyte"; public override bool CanHeal => true; public override void GenerateLoot() { AddLoot(LootPack.Rich); // Need to verify } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.1) c.DropItem(new PrimitiveFetish()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }