using Server.Items; namespace Server.Mobiles { public class Miasma : Scorpion { [Constructible] public Miasma() { IsParagon = true; Hue = 0x8FD; SetStr(255, 847); SetDex(145, 428); SetInt(26, 380); SetHits(750, 2000); SetMana(5, 60); SetDamage(20, 30); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 50, 54); SetResistance(ResistanceType.Fire, 40, 45); SetResistance(ResistanceType.Cold, 50, 55); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 40, 45); SetSkill(SkillName.Wrestling, 84.9, 103.3); SetSkill(SkillName.Tactics, 98.4, 110.6); SetSkill(SkillName.Anatomy, 0); SetSkill(SkillName.MagicResist, 74.4, 77.7); SetSkill(SkillName.Poisoning, 128.5, 143.6); Fame = 21000; Karma = -21000; } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.025 ) { switch ( Utility.Random( 16 ) ) { case 0: c.DropItem( new MyrmidonGloves() ); break; case 1: c.DropItem( new MyrmidonGorget() ); break; case 2: c.DropItem( new MyrmidonLegs() ); break; case 3: c.DropItem( new MyrmidonArms() ); break; case 4: c.DropItem( new PaladinArms() ); break; case 5: c.DropItem( new PaladinGorget() ); break; case 6: c.DropItem( new LeafweaveLegs() ); break; case 7: c.DropItem( new DeathChest() ); break; case 8: c.DropItem( new DeathGloves() ); break; case 9: c.DropItem( new DeathLegs() ); break; case 10: c.DropItem( new GreymistGloves() ); break; case 11: c.DropItem( new GreymistArms() ); break; case 12: c.DropItem( new AssassinChest() ); break; case 13: c.DropItem( new AssassinArms() ); break; case 14: c.DropItem( new HunterGloves() ); break; case 15: c.DropItem( new HunterLegs() ); break; } } } */ public Miasma(Serial serial) : base(serial) { } public override string CorpseName => "a Miasma corpse"; public override string DefaultName => "Miasma"; /* yes, this is OSI style */ public override double WeaponAbilityChance => 0.75; public override double HitPoisonChance => 0.35; public override Poison HitPoison => Poison.Lethal; public override bool HasManaOveride => true; public override bool GivesMLMinorArtifact => true; public override int TreasureMapLevel => 5; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 4); } public override WeaponAbility GetWeaponAbility() { return WeaponAbility.MortalStrike; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }