using Server.Items; namespace Server.Mobiles { public class Reptalon : BaseMount { [Constructible] public Reptalon() : base("a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35) { BaseSoundID = 0x16A; SetStr(1001, 1025); SetDex(152, 164); SetInt(251, 289); SetHits(833, 931); SetDamage(21, 28); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Poison, 25); SetDamageType(ResistanceType.Energy, 75); SetResistance(ResistanceType.Physical, 53, 64); SetResistance(ResistanceType.Fire, 35, 45); SetResistance(ResistanceType.Cold, 36, 45); SetResistance(ResistanceType.Poison, 52, 63); SetResistance(ResistanceType.Energy, 71, 83); SetSkill(SkillName.Wrestling, 101.5, 118.2); SetSkill(SkillName.Tactics, 101.7, 108.2); SetSkill(SkillName.MagicResist, 76.4, 89.9); SetSkill(SkillName.Anatomy, 56.4, 59.7); Tamable = true; ControlSlots = 4; MinTameSkill = 101.1; } public Reptalon(Serial serial) : base(serial) { } public override string CorpseName => "a reptalon corpse"; public override int TreasureMapLevel => 5; public override int Meat => 5; public override int Hides => 10; public override bool CanBreath => true; public override bool CanAngerOnTame => true; public override bool StatLossAfterTame => true; public override FoodType FavoriteFood => FoodType.Meat; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.AosUltraRich, 3); } public override WeaponAbility GetWeaponAbility() { return WeaponAbility.ParalyzingBlow; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }