using Server.Items; namespace Server.Mobiles { public class Grobu : BlackBear { [Constructible] public Grobu() { IsParagon = true; Hue = 0x455; AI = AIType.AI_Melee; FightMode = FightMode.Closest; SetStr(192, 210); SetDex(132, 150); SetInt(50, 52); SetHits(1235, 1299); SetStam(132, 150); SetMana(9); SetDamage(15, 18); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 45); SetResistance(ResistanceType.Fire, 20, 40); SetResistance(ResistanceType.Cold, 32, 35); SetResistance(ResistanceType.Poison, 25, 30); SetResistance(ResistanceType.Energy, 22, 34); SetSkill(SkillName.Wrestling, 96.4, 119.0); SetSkill(SkillName.Tactics, 96.2, 116.5); SetSkill(SkillName.MagicResist, 66.2, 83.7); Fame = 1000; Karma = 1000; } public Grobu(Serial serial) : base(serial) { } public override string CorpseName => "a Grobu corpse"; public override string DefaultName => "Grobu"; public override bool GivesMLMinorArtifact => true; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); } public override void OnDeath(Container c) { base.OnDeath(c); c.DropItem(new GrobusFur()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }