namespace Server.Mobiles { public class CrystalSeaSerpent : SeaSerpent { [Constructible] public CrystalSeaSerpent() { Hue = 0x47E; SetStr(250, 450); SetDex(100, 150); SetInt(90, 190); SetHits(230, 330); SetDamage(10, 18); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 45); SetDamageType(ResistanceType.Energy, 45); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 0); SetResistance(ResistanceType.Cold, 70, 90); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 60, 80); } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.05 ) c.DropItem( new CrushedCrystals() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new IcyHeart() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new LuckyDagger() ); } */ public CrystalSeaSerpent(Serial serial) : base(serial) { } public override string CorpseName => "a crystal sea serpent corpse"; public override string DefaultName => "a crystal sea serpent"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }