namespace Server.Mobiles { public class CrystalVortex : BaseCreature { [Constructible] public CrystalVortex() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0xD; Hue = 0x2B2; BaseSoundID = 0x107; SetStr(800, 900); SetDex(500, 600); SetInt(200); SetHits(350, 400); SetMana(0); SetDamage(15, 20); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Cold, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 60, 80); SetResistance(ResistanceType.Fire, 0, 10); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 60, 90); SetSkill(SkillName.MagicResist, 120.0); SetSkill(SkillName.Tactics, 120.0); SetSkill(SkillName.Wrestling, 120.0); Fame = 17000; Karma = -17000; PackArcaneScroll(0, 2); } public CrystalVortex(Serial serial) : base(serial) { } public override string CorpseName => "a crystal vortex corpse"; public override string DefaultName => "a crystal vortex"; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); // TODO: uncomment once added //AddLoot( LootPack.Parrot ); } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.75 ) c.DropItem( new CrystallineFragments() ); if ( Utility.RandomDouble() < 0.06 ) c.DropItem( new JaggedCrystals() ); } */ public override int GetAngerSound() { return 0x15; } public override int GetAttackSound() { return 0x28; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }