namespace Server.Mobiles { public class UnfrozenMummy : BaseCreature { [Constructible] public UnfrozenMummy() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.4, 0.8) { Body = 0x9B; Hue = 0x480; BaseSoundID = 0x1D7; SetStr(450, 500); SetDex(200, 250); SetInt(800, 850); SetHits(1500); SetDamage(16, 20); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Energy, 50); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 60, 80); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 70, 80); SetSkill(SkillName.Wrestling, 90.0, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.MagicResist, 250.0); SetSkill(SkillName.Magery, 50.0, 60.0); SetSkill(SkillName.EvalInt, 50.0, 60.0); SetSkill(SkillName.Meditation, 80.0); Fame = 25000; Karma = -25000; PackArcaneScroll(0, 2); } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.6 ) c.DropItem( new BrokenCrystals() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public UnfrozenMummy(Serial serial) : base(serial) { } public override string CorpseName => "an unfrozen mummy corpse"; public override string DefaultName => "an unfrozen mummy"; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); // TODO: uncomment once added //AddLoot( LootPack.Parrot ); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }