using Server.Items; namespace Server.Mobiles { public class LadySabrix : GiantBlackWidow { [Constructible] public LadySabrix() { IsParagon = true; Hue = 0x497; SetStr(82, 130); SetDex(117, 146); SetInt(50, 98); SetHits(233, 361); SetStam(117, 146); SetMana(50, 98); SetDamage(15, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 30, 39); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 35, 44); SetSkill(SkillName.Wrestling, 109.8, 122.8); SetSkill(SkillName.Tactics, 102.8, 120.0); SetSkill(SkillName.MagicResist, 79.4, 95.1); SetSkill(SkillName.Anatomy, 68.8, 105.1); SetSkill(SkillName.Poisoning, 97.8, 116.7); Fame = 18900; Karma = -18900; } public LadySabrix(Serial serial) : base(serial) { } public override string CorpseName => "a Lady Sabrix corpse"; public override string DefaultName => "Lady Sabrix"; /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.2 ) c.DropItem( new SabrixsEye() ); if ( Utility.RandomDouble() < 0.25 ) { switch ( Utility.Random( 2 ) ) { case 0: AddToBackpack( new PaladinArms() ); break; case 1: AddToBackpack( new HunterLegs() ); break; } } if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public override bool GivesMLMinorArtifact => true; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override WeaponAbility GetWeaponAbility() { return WeaponAbility.ArmorIgnore; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }