namespace Server.Mobiles { public class Spite : Changeling { [Constructible] public Spite() { IsParagon = true; Hue = DefaultHue; SetStr(53, 214); SetDex(243, 367); SetInt(369, 586); SetHits(1013, 1052); SetStam(243, 367); SetMana(369, 586); SetDamage(14, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 85, 90); SetResistance(ResistanceType.Fire, 41, 46); SetResistance(ResistanceType.Cold, 40, 44); SetResistance(ResistanceType.Poison, 42, 46); SetResistance(ResistanceType.Energy, 45, 47); SetSkill(SkillName.Wrestling, 12.8, 16.7); SetSkill(SkillName.Tactics, 102.6, 131.0); SetSkill(SkillName.MagicResist, 141.2, 161.6); SetSkill(SkillName.Magery, 108.4, 119.2); SetSkill(SkillName.EvalInt, 108.4, 120.0); SetSkill(SkillName.Meditation, 109.2, 120.0); Fame = 21000; Karma = -21000; } public Spite(Serial serial) : base(serial) { } public override string CorpseName => "a Spite corpse"; public override string DefaultName => "Spite"; public override int DefaultHue => 0x21; public override bool GivesMLMinorArtifact => true; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }