using Server.Items; namespace Server.Mobiles { public class Virulent : DreadSpider { [Constructible] public Virulent() { IsParagon = true; Hue = 0x8FD; SetStr(207, 252); SetDex(156, 194); SetInt(346, 398); SetHits(616, 740); SetStam(156, 194); SetMana(346, 398); SetDamage(15, 22); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Poison, 80); SetResistance(ResistanceType.Physical, 60, 68); SetResistance(ResistanceType.Fire, 40, 49); SetResistance(ResistanceType.Cold, 41, 50); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 40, 49); SetSkill(SkillName.Wrestling, 92.8, 111.7); SetSkill(SkillName.Tactics, 91.6, 107.4); SetSkill(SkillName.MagicResist, 78.1, 93.3); SetSkill(SkillName.Poisoning, 120.0); SetSkill(SkillName.Magery, 104.2, 119.8); SetSkill(SkillName.EvalInt, 102.8, 117.8); Fame = 21000; Karma = -21000; } public Virulent(Serial serial) : base(serial) { } public override string CorpseName => "a Virulent corpse"; public override string DefaultName => "Virulent"; /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.025 ) { switch ( Utility.Random( 2 ) ) { case 0: c.DropItem( new HunterLegs() ); break; case 1: c.DropItem( new MalekisHonor() ); break; } } if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public override bool GivesMLMinorArtifact => true; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } public override WeaponAbility GetWeaponAbility() { return WeaponAbility.MortalStrike; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }